[Ver.1.41] Known Issues (November 22, 2024)
- Notice
We have identified and confirmed the following issues for Guilty Gear -Strive-.
Platforms: PS4 / PS5 / Xbox Series X|S / Xbox One / Steam / Windows
[Ver.1.41] Known Issues
Online Modes:
・In non-Team of 3 Player Matches, regardless of the search options selected, only Standard rooms appear in the search results.
*This does not affect searches using a Search ID, so please set a Search ID when making Training type rooms.
Battle related:
・Under certain conditions, unintended behavior occurs related to Wall Break, such as additional Wall Break value gain during combos and unintended Wall Break trigger conditions when the opponent is stuck to the wall.
・When hitting Faust’s Mini Faust with Hole in One! right when landing, if the attack hits while the Mini Faust is mid-air the attack animation will begin mid-air.
・When hitting Faust’s Hammer or Trumpet with Hole in One! right when landing, the speed of the Hammer or Trumpet remains unchanged.
・After the cinematic for Testament’s Nostrovia, the crow does not appear in the intended position.
Previously Confirmed Issues
Battle related:
・During Ramlethal’s S/HS attacks, under certain conditions the sword will sometimes face the opposite direction.
・Jack-O’s Servant Shoot can sometimes be dash canceled even when not coming into contact with a servant.
・After activating Dizzy’s Ice Field, moving at a certain timing will result in extremely high-speed movement.
・When triggering wall stick under certain conditions, the attacking player’s Burst Gauge will recover.
・Under certain conditions, the damage information in Training Mode will be displayed incorrectly.
・Incorrect text in the Command List for Asuka’s Bit Shift Metron description.
・When hitting Faust’s Afro with Hole in One! under certain conditions the collision will disappear, making it invisible.
・When hitting Faust’s Mini Faust with Hole in One! under certain conditions, it will not bounce back on the stage corner.
・When using Goldlewis’s Behemoth Typhoon, sometimes it will cancel into Behemoth Typhoon if HS is pressed twice at a certain timing even when only one half-circle is input.
・When performing Throw while an active hitbox from a projectile, etc. is on top of the opponent, the Throw cannot be teched even when the input is performed properly. (Added: 11/22/2024)
We will make another announcement regarding when additional fixes will be implemented.
We apologize to all our dedicated players for the inconvenience caused.