[Ver.1.40] Known Issues (October 31, 2024) (Updated November 15, 2024)

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We have identified and confirmed the following issues for Guilty Gear -Strive-.
Platforms: PS4 / PS5 / Xbox Series X|S / Xbox One / Steam / Windows

Battle related (Updated November 15, 2024):

System:
The increased attack and defense of a character in Positive Bonus, etc., is not affecting the chip damage they dealt and received.

Ky:
・Under certain conditions, the cooldown time for repeated projectile use is briefer than intended for Ky’s Stun Edge, Aerial Stun Edge, and Charged Stun Edge.

Chipp:
・After using Chipp’s Tightrope Run upon victory, the game becomes temporarily unresponsive. (*This does not prevent game progress.)
・Chipp’s Banki Messai sometimes cannot connect with all of the hits while Dizzy’s Ice Field is active.

Potemkin:
・Roman Canceling Potemkin’s Potemkin Buster at certain timings causes an issue with the display order of the characters.

Faust:
・Faust’s Mini Faust does not behave as intended when hit with an attack mid-air.
・When the afro explosion hits an opponent stuck to the wall, Wall Break will sometimes not trigger.

Ramlethal:
・When the opponent does not block the sword from Ramlethal’s Bajoneto attacks, the explosion triggers Guard Crush.
・The sword and explosion attacks from Ramlethal’s Bajoneto still trigger even when Ramlethal takes damage.
・During Ramlethal’s Calvados, the swords gain a collision pushbox under certain conditions.

Leo:
・Leo cannot cancel normal moves into certain special moves while in Brynhildr Stance
・When performing an Overdrive after a normal move while in Leo’s Brynhildr Stance, at certain timings a special move input will receive priority instead even when the Overdrive input is performed correctly.

Goldlewis:
・The camera sometimes encounters issues when triggering Wall Break with Goldlewis’s Skyfish under certain conditions.
・When triggering Wall Break with Goldlewis’s Skyfish under certain conditions, the opponent can Psych Burst during the sequence, causing the game to then become unresponsive to inputs.

Baiken:
・Under certain conditions, Baiken’s Kenjyu will sometimes have an increased hit count.

Bedman?:
・When error 6E triggers mid-air for Bedman?’s call 4B9, the attack will be at a higher position than intended if performed at a certain altitude.

Dizzy:
・ When the attack from Dizzy’s Frozen state ending hits an opponent stuck to the wall, Wall Break will sometimes not trigger.

These are unintentional behaviors and will be corrected in an update on November 20th.
We have confirmed the following additional issues as well, which will be addressed in a future update.

・During Ramlethal’s S/HS attacks, under certain conditions the sword will sometimes face the opposite direction.
・Jack-O’s Servant Shoot can sometimes be dash canceled even when not coming into contact with a servant.
・After activating Dizzy’s Ice Field, moving at a certain timing will result in extremely high-speed movement.
・When triggering wall stick under certain conditions, the attacking player’s Burst Gauge will recover.
・Under certain conditions, the damage information in Training Mode will be displayed incorrectly.
・Incorrect text in the Command List for Asuka’s Bit Shift Metron description.

(Updated November 15, 2024)
・When hitting Faust’s Afro with Hole in One! under certain conditions the collision will disappear, making it invisible.
・When hitting Faust’s Mini Faust with Hole in One! under certain conditions, it will not bounce back on the stage corner.
・When using Goldlewis’s Behemoth Typhoon, sometimes it will cancel into Behemoth Typhoon if HS is pressed twice at a certain timing even when only one half-circle is input.


We will make another announcement regarding when the additional fix will be implemented.
We apologize to all our dedicated players for the inconvenience caused.

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