[Ver. 1.24] Patch Notes
- Patch notes
An update to Version 1.24 will be released on December 15 for the PlayStation®4/PlayStation®5/Steam versions of Guilty Gear -Strive- with battle balance changes and fixes for bugs.
General / Game Modes
・Added support for cross-platform features between PlayStation®4 and PlayStation®5 versions with the Steam version.
Online matches are now possible across platforms, and you can view the rankings, replays, and creations for Combo Maker and Digital Figure of players on other platforms.
*“Cross-platform features” as mentioned in this text refers to online play between PlayStation consoles and Steam.
・Added an option to turn cross-platform play On or Off in Settings under System Settings.
This option is set to On by default.
◆While set to On:
Online Match… You will enter Rank Tower and Open Park with support for cross-platform play
Player Match… You will be able to enter rooms with players on other platforms when the Platform is set to All during Create Room/Search Room.
◆While set to Off:
Online Match… You will enter Rank Tower and Open Park exclusive to each platform
Player Match… You will be unable to change the Platform setting from Same Platform during Create Room/Search Room
・Added a Platform Icon next to Player Names.
An icon for each platform will be displayed for any players on the same platform (including between PlayStation®5 and PlayStation®4 players), with another icon denoting players on a different platform.
・Added a search/display filter for cross-platform to Ranking, Replay, Combo Maker, and Digital Figure.
You are able to choose to see results only for your platform, or to include other platforms.
・A confirmation message will now pop up when selecting Tutorial from the main menu.
・The Arcade Mode boss theme “Crawl” can now be selected as BGM.
・Fixed a bug where the BGM “High Voltage” would not loop correctly.
・Fixed errors with certain missions where the actual conditions required to complete the mission varied from what was displayed.
・Fixed minor bugs.
Network Mode
・Added a function to Report other players.
This option can be selected from the player’s R-Code.
Reported players will be evaluated from various standpoints. If they are determined to be malicious, measures such as suspending them from online play may be taken.
Do not overuse or misuse the Report function.
Please note that we cannot respond to inquiries about the contents or results of player evaluations.
・Added a Mute function, which hides the Player Name and any text sent by a specific player from your screen.
The Mute function can be selected from the R-Code of the player you would like to mute. The player will not know they have been muted.
Muting a player will make the following changes to your screen display regarding the muted player:
-Player Name
If the player is on the same platform as you, it will display their ID. If they are on a different platform, it will display them as “GG Player.”
-Text sent
Text from the muted player will not be shown in chat bubbles or the chat log, etc.
-Digital Figure and other user-created content
You will be unable to view content from the muted player.
-Match replays
You will be unable to view replays uploaded by the muted player.
Any muted players will be automatically un-muted after shutting down the game.
・Changes have been made to the in-game Block function for blocking specific players.
In addition to making matches with the blocked player impossible, it now also places restrictions on the Player Name and text sent from them, as with the Mute function.
Blocked players will remain blocked even after shutting down the game.
・The names of blocked players are now displayed in red in the online lobby, member list, etc.
・The names of players you follow are now displayed in blue in the member list in addition to the online lobby.
・Fixed an error where an incorrect message would be displayed after surpassing the Follow limit.
・Fixed an error where an incorrect message would be displayed after surpassing the Block limit.
・Opponents can now be Blocked from the Results screen after a match by holding the “Block the Opponent” button.
R-Code
・Reduced loading time for the R-Code top page by reading the data for each page individually when viewing another player’s R-Code.
・Changed conditions for the character shown on the R-Code top page from “most wins” to “highest level.”
Battle
・You can now see how many players are in the same room as you during Training Mode Matchmaking in Rank Tower or Open Park.
・When entering a match, an icon now shows the connection strength with the opponent on the confirmation screen before the match.
Player Match
・Fixed a bug where the spectator icon would not be displayed within the “Wait Order/Spectating” list in Player Match.
・Fixed a bug where room members would not be displayed correctly when players entered a room over the player capacity simultaneously in Player Match.
・Fixed a bug in Player Match where, after beginning Training Mode Matchmaking at a specific timing, the player would not enter Training Mode and could not begin matchmaking.
Rank Tower
・Adjusted rules for Assigned Floor changes.
To make it easier to match with players of the same skill level, the rule preventing players from falling below a certain floor even after repeated losses based on certain input techniques and floors previously reached has been eased.
There have been no changes to the rules for rising floors.
・Added the option to skip the Rating Update sequence.
This option can be turned On or Off in Settings under “Skip Rating Update sequence.”
・Players can now continue to rematch up to three matches, even if their Assigned Floor changes during a set.
As before, the players will return to the room if either player selects “Quit.”
・You can now select the room you would like to enter from the Floor Select screen.
You can select from rooms with other players already in them, or select a new room.
Replay Theater
・Added an option to view player information from the Saved Replay screen.
Avatar
・Fixed a bug where the “Figure” options’ order would sometimes change under Edit Avatar.
Battle Related
・Fixed a bug where the processing load would increase when a Counter Hit occurred on high screen resolution settings in the Steam version.
・The battle version has been updated from Ver. 2.03 to Ver. 2.04.
*You can check the battle version in the Replay Theater, etc.
Some missions in Mission Mode have been changed to reflect this.
・Fixed minor bugs and made battle balance changes.
See below for the changes made.
Character Balance and Bug Fixes
We will post further updates regarding future game updates and their contents on the official web site and Twitter account. Thank you for your continued support for Guilty Gear -Strive-.