[Ver. 2.02] Patch Notes (July 1, 2026)
- Patch notes
The update patch to Ver.2.02 will be available July 2, 2026 for Guilty Gear -Strive- on PlayStation®4 / PlayStation®5 / Steam / Xbox Series X|S / Xbox One / Windows.
This update includes the addition of a new character, new features, an update to Digital Figure, the start of Blazing Pass Duel 2, an update to the battle version (Ver.5.02), and bug fixes.
General / Game Modes
- Added the playable character Robo-Ky.
*Robo-Ky will be available in all modes after purchasing the GGST Season Pass 5 or the Robo-Ky DLC.
- Added Robo-Ky's theme BGM, Breath.
*Robo-Ky must be selectable in order to choose the BGM.
- Added avatar items and gallery items related to Robo-Ky.
*The added avatar items and gallery items can be used after obtaining them through FISHING.
- Added the following BGM to Gallery Mode and Digital Figure:
- GGXX: Under Construction (Day) (XX Robo-Ky's Theme)
- GGXX: Under Construction (Night) (XX Robo-Ky's Theme)
- GGXX: Holy Orders? (XX Ky vs. Robo-Ky's Theme)
- Lady Fascination (ISUKA China Stage Theme)
- Kill Dog As A Sacrifice To Dog (ISUKA Antarctica Stage Theme)
*The BGM tracks can be selected after obtaining them through FISHING.
- Updated and added entries for the following characters in GG WORLD:
- Robo-Ky (Updated)
- Body Rental Shop (Added)
- Tangerine Grove (Added)
- Reduced the processing load for the following battle stages:
- White House Reborn
- Tír na nÓg
- Amber Fest with Kind Neighbors
- New Dawn, A Future Unfolding
- Added the following new character interaction dialogue:
- Intro Dialogue
- (VS Axl) Bedman?
- (VS Bedman?) Axl / Venom
- (VS Venom) Bedman?
- Intro Dialogue
- The track name of the playing BGM will now be displayed during the round call at the start of a battle.

MUSIC PLAYLISTS
- Added the MUSIC PLAYLISTS.

This feature allows you to create and set a playlist of BGM tracks to play during battles. Selecting the playlist in the BGM selection on the character select screen will play a random BGM from your configured playlist.
You can configure common settings and individual character playlists.
The individual character playlists will be applied when you select the respective character as your playable character. If the individual character playlists have not been configured, a track will be randomly selected from the general settings.

Additionally, you can configure the frequency for each BGM in the playlist. Adjusting the frequency changes how often each BGM is selected from the playlist.
MUSIC PLAYLISTS can be accessed from EDIT in the Main Menu.
We hope you utilize this feature and enjoy playing the game to your favorite BGM.
■ BGM Playback Rules in Online Matches
Along with the addition of Music Playlists, we have made some changes to the BGM playback rules for online matches.
Previously, the BGM selected by Player 1 was prioritized. However, if Playlist is selected during an online match, the BGM from your own configured playlist will play on your screen, regardless of whether you are Player 1 or Player 2.
If only one player has selected Playlist for their BGM, the BGM will play according to the following rules:
- When only Player 1 has selected Playlist
- Player 1's BGM: A randomly selected BGM from Player 1's playlist will play.
- Player 2's BGM: The BGM randomly selected for Player 1 will play.
- When only Player 2 has selected Playlist
- Player 1's BGM: The BGM selected by Player 1 will play.
- Player 2's BGM: A randomly selected BGM from Player 2's playlist will play.
This means that the BGM played during a match may be different for Player 1 and Player 2. If neither player has selected a Playlist for their BGM, Player 1's BGM selection will be prioritized as before.
These rules apply to the following modes:
- Ranked Match
- Lobby Match (Tower / Open Park)
- Player Match
- Team of 3 Online Match
- Team of 3 Player Match
*These rules do not apply when spectating Player Matches.
SHORT STORY
- Added SHORT STORY 1: Ordinary Days of the Unordinary, which was released early in the previous Blazing Pass, to the Episode Archive.
DIGITAL FIGURE
- Added content related to Jam Kuradoberi.
*The added Digital Figure content can be used after obtaining them through FISHING.
BLAZING PASS

- Blazing Pass, Duel 2: Ennui Protocol begins.
- Availability Period: July 2, 2026 (after maintenance) - September 17, 2026 at 16:00 (JST)
- Rewards Claim Period: Until September 23, 2026 at 16:00 (JST)
*Note that after the availability period ends, challenges will no longer update, and you will not be able to earn points.
*The Blazing Pass Plus can be purchased until the end of the reward claim period.
As announced in the [Ver.2.01] Patch Notes, because the previous Blazing Pass was held for a short period, we increased the number of points earned when completing challenges. Please note that the points earned this time will be the standard amount.
This time, we have prepared up to Weekly 12 for the Weekly Challenges. Note that Weekly Challenges do not disappear after the week changes, so you can still complete previously unlocked challenges and earn points as long as it is within the availability period.
- Standard Rewards:
- Ky Accessory: Thunderseal (Holy Order)
- Badge (Robo-Ky)
- Badge (Dizzy)
- Badge (GG XX #RELOAD)
- Battle UI Skin (GG XX #RELOAD Style)
- Wanted Poster Skin (Compass Rose)
- Digital Figure Effect Set (Emotion Signs)
- Digital Figure Effect Set (Balls)
- Digital Figure Effect Set (Food)
- Early access to Short Story Chapters 1-4
- Various W$
*Short Stories will be added to the Archived Episodes after the availability period ends.
- Blazing Pass Plus Additional Rewards:
- Ky Accessory: Thunderseal (Holy Order) Haunted
- Dizzy Outfit: Country Style
- Character Color: Haunted (May)
- Character Color: Haunted (Leo)
- Character Color: Haunted (Giovanna)
- Character Color: Haunted (I-No)
- Character Color: Haunted (Jack-O')
- Character Color: Haunted (Bridget)
- Character Color: Haunted (Johnny)
- Character Color: Haunted (Venom)
- Character Color: Haunted (Robo-Ky)
- Badge (Ky)
- Badge (May)
- Badge (Chipp)
- Badge (Faust)
- Badge (Giovanna)
- Badge (Johnny)
- Badge (Venom)
- Badge (Robo-Ky)
- Badge (GG XX #RELOAD)
- Badge (GG ISUKA)
- Badge (GG JUDGMENT)
- Badge (GG XX ACCENT CORE PLUS R)
- Badge (GG Xrd -REVELATOR-)
- Battle UI Skin (May)
- Battle UI Skin (Sin)
- Battle UI Skin (Dizzy)
- Battle UI Skin (Robo-Ky)
- Wanted Poster Skin (Ky)
- Wanted Poster Skin (May)
- Wanted Poster Skin (Chipp)
- Wanted Poster Skin (Faust)
- Wanted Poster Skin (Giovanna)
- Wanted Poster Skin (Johnny)
- Wanted Poster Skin (Venom)
- Wanted Poster Skin (Robo-Ky)
- Added SHORT STORY 2: Nothing Special Happening Anyway.
Others
- Added a Player Name Display setting to System Settings.
This feature displays other players' names as [*****] on the operating player's screen.
The following settings are available:- Show All: Displays all player names. (Default)
- Hide Others: Displays all player names other than your own as [*****].
- Hide All: Displays all player names including your own as [*****].
- Fixed other minor text and visual effect issues.
Battle Related
- Updated the battle version from Ver.5.01 to Ver.5.02.
- Fixed the following battle-related issues:
|
【Axl】 【Potemkin】 【Faust】 【Millia】 【Leo】 【Jack-O'】 【Happy Chaos】 【Baiken】 【Sin】 【Elphelt】 【A.B.A】 【Venom】 【Lucy】 |

In this patch, we have revised the behavior of moves that can hit both the player character and the opponent, fixed moves that were not behaving as intended, and fixed various issues.
We have revised the behavior of moves that can hit both the player character and the opponent, such as Faust's bomb and trumpet, and Jack-O's Countdown.
Previously, if these moves hit the opponent while they were stuck to the wall at the edge of the stage, the wall stick state would be released.
From this patch onward, a Wall Break will occur in the same situation, as with other projectiles.
These moves carried the risk of interrupting combos, but also allowed skilled players to show their proficiency when used effectively.
However, since they could also cause combos to become excessively long in these situations, we have revised their behavior in this patch.

Adjustments for this character are limited to moves that can hit both the player character and the opponent.
| Adjustment Details | |
|---|---|
| Love (Explosion) |
Now causes a Wall Stick when hitting an opponent with accumulated Wall Break value. Now causes a Wall Break when hitting an opponent in the Wall Stick state. Neither Wall Stick nor Wall Break occurs when hitting the user. |
| Bomb |
Now causes a Wall Stick when hitting an opponent with accumulated Wall Break value. Now causes a Wall Break when hitting an opponent in the Wall Stick state. Neither Wall Stick nor Wall Break occurs when hitting the user. |
| 100t Weight (Earthquake) |
Now causes a Wall Stick when hitting an opponent with accumulated Wall Break value. Now causes a Wall Break when hitting an opponent in the Wall Stick state. Neither Wall Stick nor Wall Break occurs when hitting the user. |
| Trumpet (Mini Faust Army) |
Now causes a Wall Stick when hitting an opponent with accumulated Wall Break value. Now causes a Wall Break when hitting an opponent in the Wall Stick state. Neither Wall Stick nor Wall Break occurs when hitting the user. |

The jump during Brynhildr Stance could not be canceled into special moves during jump startup, so we have standardized it to behave the same as a normal jump.
| Adjustment Details | |
|---|---|
| Jump during Brynhildr Stance |
Now can be canceled into special moves during jump startup. It now works same as a normal jump. |

Adjustments for this character are limited to moves that can hit both the player character and the opponent.
| Adjustment Details | |
|---|---|
| Countdown ↓ ↙ ← + HS (Air OK) |
Now causes a Wall Stick when hitting an opponent with accumulated Wall Break value. Now causes a Wall Break when hitting an opponent in the Wall Stick state. Neither Wall Stick nor Wall Break occurs when hitting the user. |

In the previous battle balance update, Ensenga performed with dash momentum was adjusted to function as a cross-up against crouching opponents, but it was not functioning as intended against certain characters.
This issue has been addressed by adding a proximity requirement to the first half of its active frames.
| Adjustment Details | |
|---|---|
| Ensenga ↓ ↙ ← + HS |
▼Hitbox adjustment Added a proximity hitbox during the first half of the active frames to prevent it from hitting opponents behind him. |
Future game updates and schedules will be announced on this website and our Official X account.
Thank you for your continued support of Guilty Gear -Strive-.



